Update 22p2

by Hendrik, 7 days ago

Update 22 Patch 2 Release Notes

Update 22 Patch 2 Release Notes
Welcome to the Release Notes for Dungeons & Dragons Online! These notes were posted on Wednesday, July 16th, 2014.

Of Special Note:


Spellsinger and Warchanter Improvements:

Spellsinger:
Some enhancements have changed locations or become multiple choice with other enhancements.
Music of the Sewer offers: +1 bonus to Difficulty Checks for Enchantment, Evocation, and Illusion spells. Fascinate now affects Oozes.
Music of the Dead now offers an additional +1 bonus to Difficulty Checks Enchantment, Evocation, and Illusion spells.
Music of the Makers now offers a +1 bonus to Difficulty Checks for Enchantment, Evocation, and Illusion spells.
Virtuoso now offers a +1 bonus to Difficulty Checks for Enchantment, Evocation, and Illusion spells.
Sonic Blast is now a Tier One enhancement SLA that blasts enemies with loud high-pitched sounds, dealing 1d2+2 sonic damage plus 1d2+2 sonic damage per 2 caster levels. (Maximum sonic damage 5d2+10.) The target must make a successful Will save to avoid be dazed for a short period of time, or until they take damage.
Willful is a new Tier Two enhancement that offers +1/2/3 Will Saving Throws.
Tier Two has a new SLA enhancement that selects either Suggestion or Reverberate. Suggestion: Influences the actions of an enemy, allowing you to suggest it to fight as your ally for 30+2 seconds per caster level. A successful will save negates this effect. Reverberate: Wrack the target's body with internal sonic booms, dealing 1d10 sonic damage +1 per three caster levels (up to caster level 18) every 2 seconds for a duration of 16 seconds. This spell can stack on the target up to 3 times, increasing the damage with each stack.
Wand and Scroll Mastery now offers a +1/2/3 to the Save DC's of your offensive wands. Wand Heightening has been cut from tier 1 and the bonuses added to Wand and Scroll Mastery in tier 2.
Tier Three now offers a Shout SLA: Emits an ear-splitting yell that does 4 to 6 Sonic damage per caster level to all targets in its path. A successful Fortitude save halves the damage. D&D Dice: Deals 1d3+3 sonic damage per caster level, up to caster level 15.
Frolic is now a Tier Four enhancement.
The duration of Song of Arcane Might has been increased to 24 seconds + 30 seconds per bard level.
There is a new Tier Five enhancement selection that offers either a Mass Hold or Horn of Thunder SLA. Mass Hold: Casts Hold Monster on multiple targets. Affected enemies become paralyzed and can take no actions for a maximum of 6 seconds per caster level. The enemy may attempt to make a new Will save every 3 seconds. Horn of Thunder: Blast your foes with 1d4 Sonic and 1d4 Electric damage per caster level. Creatures making a Reflex save take half damage. Max caster level: 25
Sustaining Song once again affects multiple allies, and now scales with Spell Power.
Maestro now adds +4 Charisma and +25 Universal Spell Power.
Song of Capering now has an extremely short casting time.

Warchanter:
Warchanter's Positive Spell Power buffs have been increased to 5/10/15.
The first core ability is now a multi-selector with Skaldic Rage, and a new ability called Skaldic Constitution that offers a +1 Constitution bonus.
Weapon Training is now the second core enhancement.
Song of Heroism now offers an additional +1 damage when Inspire Courage is performed.
Fighting Spirit now offers a +20 Hit Point boost.
Victory Song now also provides +20 Hit Points, and adds an additional +1 damage to Inspire Courage.
The sixth core ability Warmaster now offers +25 Hit Points, and Inspire Heroics provides you and a targeted ally with a +5 Music Bonus to attack and damage, +10 Music Bonus to Physical Resistance and +10 Music Bonus to Resist Acid, Cold, Electric, and Fire damage, with a 180 second duration and cooldown.
Boast's temporary Hit Point boost is now 25/50/100.
Words of Encouragement now offers +5/10/15 Positive Spell Power.
Arcane Shield Chant provides a +1/3/5 Music Bonus to Energy Resistance.
Iced Edges now provides 1d3/1d4/1d6 extra Cold damage.
Ironskin Chant now offers you and nearby allies DR 2/4/6/- and +2/4/6 Music Bonus to PRR.
Frozen Fury now makes a melee attack with +1/2/3[w] damage. Frozen Fury and Spinning Ice Difficulty checks have been adjusted to be: "Attack enemies around you with a weapon for +2(W) damage. Each enemy is frozen solid if they fail a Fortitude save (14 + Charisma modifier + 1/2 Bard Level + Stunning modifiers), for a number of seconds equal to your half your Bard level. Bosses cannot be frozen." Increased ranks increases how much Bard levels contribute.
Frozen Fury's duration now scales with bard level.
Inspire Recklessness is now Reckless Chant, and allows you and nearby allies to gain +2/4/6 Music Bonus to Universal Spell Power and a +2/4/6 Music Bonus to Doublestrike and Doubleshot.
Armorer has moved down to become a Tier 4 enhancement, and offers medium armor proficiency and the ability to cast arcane spells in medium armor without arcane spell failure.
There is a new Multiple Choice selection available:
Rallying Cry: Action Boost: You and all allies within range of your songs gain +10/15/20% Action Boost bonus to movement speed, and a +1 Morale Bonus to Saving Throws for 20 seconds. This ability can be used while feared, and dispels fear effects.
Expeditious Chant: You and nearby allies gain +10/15/20% Action boost bonus to Movement Speed.
Northwind now works as follows: When you score a vorpal hit, your enemy briefly becomes frozen solid, with no saving throw. The cooldown has been increased.
A new Tier Five enhancement is available called Chant of Power: You and nearby allied gain +2/4/6% melee damage, ranged damage, and spell critical chance.
Howl of the North is now a +1 critical damage multiplier on attack rolls of 19 or 20.
Tier 5 Spinning Ice: Attack all enemies around you with +2/3/4[W] damage. Each enemy is frozen solid if they fail a Fortitude save (14/16/18 + Charisma modifier + Bard level), for a number of seconds equal to your half your Bard level.
Tier 5 Kingly Recovery: Target ally or self heals 10,000 HP. Removes ability score damage, death penalty effects, negative levels, and the conditions blinded, dazed, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, poisoned, and stunned. 1/2/3 uses per rest.
Victory Song is no longer removed on entering quests, death, or resting, and is now a passive bonus rather than a toggle.

News & Notes

Airships and Amenities:
Airship Amenity Deeds can now appear in quest arc End Reward lists.
Amenity buffs are now based on the level of the guild whose airship is being used.
You can now name your guild's airship! Your airship can be named for free when first purchased, and can be renamed once for free by using the rename option available in the Airship Vendor UI in the Airship Showroom in the Harbor.
The Sign of the Silver Flame buff now gives its correct 5/10/15 Light and Fire Spell Power and Fire Resistance.
The Hag Apothecary tooltip now states what the amenity does.
Guild XP buffs are no longer dispellable by enemies.
When placing or removing an amenity, the UI will now close to allow the player to go right to the amenity.
The Banquet Hall Spirit Binder is no longer being paid off by the Rusty Nail, and will now correctly bind characters to their airship.
Platinum Deposits are now limited to just under one million plat at a time.
White Airship Sail dyes now properly dye the sails white.
Several typos have been fixed in amenity descriptions.

Classes:
The "Bardic Music" effect bonus type has been renamed "Music."
Ten Thousand Stars is once again available as a Class Feat for monks.

Enhancements:

Kensei
The Agility enhancement no longer incorrectly increases the Dodge cap when each tier is taken individually.
Nature's Warrior
The Nature's Warrior enhancements now properly add their Hit Point benefits.
Ravager
The combat text for the second and third levels of the Barbarian "Do You Like Pain?" enhancement now lists its correct percentage chance.
Swashbuckler:
Coup de Grace now works properly with Fascinate and other stun effects which are removed on damage.
The icon indicating that a character is successfully Swashbuckling no longer occasionally incorrectly disappears.
Exploit Weakness no longer displays "floaty text" above an enemy during combat.
The Fast Movement text now accurately reflects that it gives +1% movement speed per bard level.
Warpriest
The Magic Backlash ability no longer triggers when the character is being healed (through the Monk's Fist of Light ability, for example.)
Epic Destinies:
The Draconic Incarnation Tier 3 ability Energy Burst now works correctly with the Go out with a Bang enhancement (allowing you to select any Energy Burst type.)

Feats:
Fixed an issue that could cause an "invalid advancement data" message during character creation when trying to select Single Weapon Fighting at the same level that the Balance skill was increased to meet the feat's requirement.
The Epic Feat Hellball no longer does cold damage.
The Epic Skills feat now properly displays under the Epic Feats subheading.

Items:
Sovereign Guild Renown Elixirs now correctly state that the character gets a +200% Renown Bonus for the next six hours.
Stacks of Superior Guild Renown Elixirs no longer incorrectly display as Major Guild Renown Elixirs in inventory.
St. Mu'Ray's Fire is now Bound to Account, rather than Bound to Character.
The Green Gelatinous Cube Creature Companion Certificate is no longer bound, and can be traded.
The Epic Pouch of Jerky's description now matches its actual effect.
Madstone Rage now provides its proper 20% Melee Haste bonus.
Anniversary Cards can now go into the Bag Deposit Box.
Monster Manual:
Reanimated Corpses no longer increment the Zombie counter in the Monster Manual.
Cannith Artificers, Skeletal Warriors, Bats, and Magma Brutes no longer increment twice in the Monster Manual.

Quests, Events, and Adventure Areas:

Quest Ransack is now properly applying on Heroic Casual difficulty.
Dreaming Dark
Dream Conspiracy
The optional tile puzzle is no longer broken.
King's Forest
The Saboteur no longer displays quest dialogue after being killed.
Risia Ice Games
The tooltip has been fixed for the Snowball barter item.
Secrets of the Artificers
Lord of Blades
All players now teleport correctly in the summoning circles.
The Lord of Blades voice lines will no longer cut off.
Sentinels of Stormreach
Storm the Beaches
Ballistas no longer evade.
Three Barrel Cove
Fixed an issue where Fearless Frida's quest chalice failed to display correctly.
Nadine Shipton's transportation text no longer states that Three Barrel Cove is (CR 5-7).
Lacerator's chest now only spawns when Lacerator does in the Heroic wilderness area.
Fixed an issue that could cause players to get stuck in Three Barrel Cove or Barrel's Bottom.
Airships now explode correctly when destroyed by a ballista.
A Legend Revisited
The mini-kobolds have been sent to mine mini-Crystals in a far off land.
Ghost of a Chance
The Epic end reward list no longer gives low-level items, and gives more random items
Precious Cargo
Repairing your helm before a pirate airship boards no longer causes the dungeon to become incompletable.
Stained-Tusk no longer walks away from his post while using a turret when enemies are near.
Commodore Tew can now be affected by things that harm undead.
Prove Your Worth
The Epic end reward list no longer gives low-level items, and gives more random items.
Web of Chaos
Lords of Dust
Altars will no longer look like they are unbroken after they have been broken.
Spinner of Shadows
The Spinner's starting voice lines no longer cut off.

Reincarnation:
Completing Epic Quest Arcs now add two Heart Seeds into the End Reward list for that quest arc.

Spells:
Shout and Greater Shout now deal 1d3+3 damage per caster level instead of the fixed damage they used to deal.
Shout's range has been increased to match that of Greater Shout.
Shout now costs 15 Spell Points.
Greater Shout now has a 30 Spell Point cost.

UI:
Damage in the Weapon Stats panel is now in accurate dice format.
Green and Purple Augment Slot upgrades in the Magma Forge now have their correct icons.
The Adventure Compendium now shows the correct levels in the wilderness tab.
Uncompleted Optional objectives in the XP Panel are now more clear that they have not been completed.

(View Post) | 0 Replies | (Post Reply)  

2014 Producers Letter!

by Hendrik, 21 days ago

Hello! I’m writing today to tell you more about our plans for DDO in the coming months, and introduce you to a few folks you might not know. We’ve made some adjustments to our “road map” for 2014 that we think you’ll be excited about, and we’ve added a few folks to the team that we want to introduce you to.

For those of you who missed my letter written for DDO’s 8th anniversary, my name is Athena, and I’m DDO’s Franchise Director. I’m the person heading up the DDO team, working with our partners, producers, and teams leads, and making various business decisions that keep the engines running. We’re really pleased to have added Design Manager Severlin to our team in recent months, and I notice that you’ve already been seeing his design leadership in action in the Official Discussion Forums (and in the game!) Severlin comes to DDO from Asheron’s Call, where he served as Producer (and wore many hats) for quite some time. Additionally, we’ve added two other members of the Asheron’s Call team to our staff: NoWorries and Kintani, who are working on items, quests, systems, and more! Of course, it takes a huge amount of creativity to keep DDO going, so I also want to thank the many other developers, quality assurance, production, operations, art, and community people I work with every day for all of their hard work – thank you!

When Rowan spoke with you back in December, we outlined a plan for 2014 that we’ve delivered so far (like Epic Three Barrel Cove, Haunted Halls of Eveningstar, etc.) However, we’re making a few changes to our calendar for the rest of the year, and I want to make sure you are up-to-date on our plans. Initially, we were considering creating Anauroch for Update 23, and raising the level cap to 30 in Update 24. Rowan also talked about the concept of “Sentient Weapons” in his letter, although that wasn’t assigned to an update. You can expect all of these things to happen! But, our team has been looking at alternatives, reading your ideas on the forums (and Twitter, Facebook, Google+, Twitch, etc.), discussing our plans with the Players Council, and gathering their feedback on what they’d like us to work on. We’ve been talking amongst the team as well, assessing what it is we’d like to do, and when the right time to do it is. In that context, we’ve shifted our plans slightly.

Update 23 will bring Epic Orchard of the Macabre to DDO, along with a new Epic raid! While the raid will share some locations and similarities to the current Accursed Ascension raid (“Abbot raid”), our team will bring a whole new series of challenges to adventurers brave enough to enter. We’re not simply “adding hit points to the Abbot”, but are rather re-thinking the raid space for an entirely new battle, with a new story line, baddies, loot, and more! One of the things we’re looking to do in the coming year is to provide more high-level questing and raiding to DDO, and we think an Epic Orchard of the Macabre fits nicely with that goal.

Besides newly Epi-fied versions of the quests found in Orchard of the Macabre, we’re also planning to make sure the Orchard itself is ready for high-level adventure with exciting battles against rare enemies, werewolves (yes, in Eberron!), new loot, and more! We’ll be talking a lot more about the Epic Orchard of the Macabre in the coming months, and I can’t wait for you to see what our devious devs have planned.

Update 23 will also feature a series of improvements aimed at making sure heavy armor-wearing adventurers feel powerful and ready to go toe-to-toe with some of DDO’s toughest enemies, updates to improve the Paladin class, and other changes that will give our melee players a boost. We’re also creating new Augments for our Crystal Cove event that higher-level players can slot into their favorite weapons, armor, and items, and expect to bring those new Augments to you when Crystal Cove reopens after the release of Update 23.

Update 24 will round out the year with new quests, new Festivult cookies, and a new event that centers on something we can all agree on: looting chests! We’ll be continuing our work on the Anauroch Desert (in the Forgotten Realms), planning for Sentient Weapons, and developing another Classic Dungeon like the Haunted Halls of Eveningstar. We expect these to be something you’ll see in the first half of 2015. We’re pushing out the level cap for now to make sure we have plenty of questing to support your journey through the highest levels of DDO. Hitting level 30 will be a big milestone for DDO, and we want to put it out when the timing is right, and make sure its design keeps up with the way you, the players want to play DDO.

And these are just the tip of the iceberg that is our whiteboard. We are constantly reviewing our ideas and your suggestions, and making adjustments based on your changing needs and requests as well as our own excitement on new ideas for you to play with, so you may see a few more surprises pop in over the next year as we get closer to releasing our updates.

Thank you for reading, and I look forward to hearing from you about these plans, and anything else you’d like to see happen in DDO! Happy adventuring, and we’ll see you in Dungeons & Dragons Online!

Cheers!
Athena “Vyvyanne” Peters
Franchise Director – Dungeons & Dragons Online

(View Post) | 3 Replies | (Post Reply)  

CC will be back!

by Hendrik, 28 days ago

Crystal Cove will be returning this week! The event is expected to begin late Thursday morning (Eastern time) and run for about a week and a half. Please note that this time around, there will not be new Crystal Cove loot, as it is still in development. We will, however, bring you Crystal Cove again after the loot has been updated (no specific ETA at this time.)

Additionally, when we activate Crystal Cove this week we will also be turning on a double Commendations of Valor boost, which will also remain active for the duration of the Crystal Cove event.

(View Post) | 0 Replies | (Post Reply)  

Bard Changes!

by Hendrik, 33 days ago

Spellsinger Changes
Based on your and Player Council Feedback, here's the changes we're currently considering for Spellsinger enhancements. Note that this is in a slightly different format than some previous editions; the original version is listed for many enhancements with changes below in red.

Important related changes:


Shout: "Emits an ear-splitting yell that deals 4 to 6 Sonic damage per caster level to all targets in its path. A successful Fortitude save halves the damage. D&D Dice: Deals 1d3+3 sonic damage per caster level, up to caster level 15."
Greater Shout: "Emits an ear-splitting yell that deals 4 to 6 Sonic damage per caster level and stuns targets in its path. A successful Fortitude save halves the damage and negates the stun. D&D Dice: Deals 1d3+3 sonic damage per caster level, up to caster level 20."
Shout's range has been increased to match Greater Shout and costs 15(?) spells points.
Greater Shout now costs 30(?) spell points.


Forum Image


Core Abilities

1 AP, class level 1:
Spellsinger: Each AP spent in Spellsinger grants +1 Universal Spell Power. Each innate ability after this one grants +1 Diplomacy, Listen, Perform, UMD and 2% critical chance with sonic and healing spells.

5 AP, class level 3:
Ooze Song: Fascinate now affects Oozes.
+1 Bard Spell Caster DC

10 AP, class level 6:
Music of the Dead: Fascinate now affects Undead .
+1 Bard Spell Caster DC

20 AP, class level 12:
Music of the Makers:Fascinate now also affects Constructs.
+1 Bard Spell Caster DC

30 AP, class level 18:
Virtuoso: You regenerate 1 Song every 5 minutes. +2 Songs per rest. +20% bard song duration.
+1 Bard Spell Caster DC

41 AP, class level 20: Maestro:
+4 Charisma
+25 Universal Spellpower
+2 Songs per rest.
Heal and Wailing Banshee are added to your Bard Spellbook.
Increased from +2 Charisma, +10 Spellpower

Tier One

Haunting Melody: You rework Fascinate with haunting notes, intoxicating yet unnerving. Fascinated creatures are Haunted for 20/40/60 seconds. Haunted: -2 on all Saving Throws, Skill checks and attack rolls.
Lingering Songs: Your bard songs last 20/40/60% longer.
Studies multiple choice:
Magical Studies: +30/+60/+100 SP total; 3rd rank Gain the Magical Training feat to gain echoes of power. (Still only total +100 SP.)
Musical Studies: +1/2/3 extra Songs per Rest

Wand Heightening: Adds +1/2/3 to the save DC's of your offensive wands.
CUT: Merge into Tier 2 Wand & Scroll Mastery

NEW Sonic Blast SLA: Blasts an enemy with loud high-pitched sounds, dealing 1d2+2 sonic damage plus 1d2+2 sonic damage per 2 caster levels. (Maximum sonic damage 5d2+10.) The target must make a successful Will save to avoid be dazed for a short period of time, or until they take damage.
Cooldown and SP cost TBD

Charlatan: +1/2/3 Concentration, Haggle and Perform.

Tier Two

Sharp Note: When you Inspire Competence, affected ally gains ‘Sharpened’ for 20/40/60 seconds. Sharpened: Your attacks bleeds the target. Bleed stacks up to 5 times.
Increase Duration (several minutes) Stretch goal: Possibly switch to party-wide buff?

New Multiselector:
Flicker: When you are damaged you have a 5% chance of turning invisible for 2/4/6 seconds.
NEW: Willful: +1/2/3 Will Saving Throws

Inspired Flicker: When you Inspire Competence on an ally, they gain Flicker for four minutes. Flicker: When you are damaged you have a 5% chance of turning invisible for 2/4/6 seconds.
Cut completely

NEW: Multiple Choice:
Suggestion SLA: Influences the actions of an enemy, allowing you to suggest it to fight as your ally for 30+2 seconds per caster level. A successful will savenegates this effect.
Stretch Goal: Another SLA choice here (probably damage based).

Wand and Scroll Mastery: +(25/50/75)% effectiveness of your wands, scrolls, and other items that cast spells.
Combined with Wand Heighten (tier 1)

Marigold Crown: (Multiple Choice) Grants +1 to the DCs and caster level of Enchantment, Illusion, or Evocation spells.

Tier Three

Enthrallment: Expend a Song to enthrall enemies. Enthralled enemies are mesmerized, with a chance of breaking free when damaged, and suffer a -2 penalty to attack rolls and Will saves for 24 seconds plus 6 seconds per bard level, even after being disrupted from their reverie. Negated on a Will save vs. Perform.
Stretch goal: Change to be an add-on to Fascinate.

Reviving Verse: +1/2/3 saving throws vs. Sleep, Paralysis, Exhaustion, and Energy Drain.
Stretch Goal: Improve?

Raucous Refrain: When you Inspire Courage, allies gain +1/2/3 Morale bonus to save vs. Sleep, Paralysis, Exhaustion, and Energy Drain for four minutes.
Cut completely

New: Shout SLA
Spellsong Trance: Expend a use of Bardic Music to grant a +1 morale bonus to spell DC's and a 10% morale discount on spell point costs to you and all nearby allies for 24 seconds plus 6 seconds per bard level.
Ability Score: +1 Charisma

Tier Four

Sustaining Song: Expend a Song to apply a temporary fast-healing effect to all nearby allies. It lasts for 24 seconds plus 6 seconds per bard level.
Spell Penetration: 3 Ranks +1/2/3 to Spell Penetration
Arcane Aid: When you Inspire Competence on an ally, they gain +1/2/3 Spell Penetration for four minutes.
Cut completely

Frolic: When you sing the Song of Freedom on an ally, they gain Freedom of Movement for three minutes.
Song of Arcane Might: Expend song to grant a +1 morale bonus to caster level for spells cast by you and all nearby allies for 24 seconds plus 6 seconds per bard level.
Increase Duration

Ability Score: +1 Charisma

Tier Five

Song of Capering: Expend a use of Bardic Music to make a single enemy dance helplessly. This effect lasts 6 seconds plus 2 seconds per bard level. A successful Will save negates this effect.
Change to instant-cast time

Studies multiple choice:
Advanced Magical Studies: +70/140/200 SP. Requires Magical Training.
Advanced Musical Studies: +1/2/3 extra Songs per Rest. Requires Musical Studies 3.

Prodigy:
Rank 1:
+2 Concentration

Rank 2:
+2 Spell Penetration
+2 to the DCs of your Enchantment spells

Rank 3:
Whenever you finish playing a bard song, you grant temporary spell points to nearby allies.

Spellsong Vigor: Expend a use of Bardic Music to apply an effect to one target that restores spell points over time.
NEW: Multiselector:
Mass Hold SLA (Normally a level 9 Sorc/Wiz spell)
NEW: Horn of Thunder: Blast your foes with 1d4 Sonic and 1d4 Electric damage per caster level. Creatures making a Reflex save take half damage. \\n\\nMax caster level: 25

(View Post) | 1 Reply | (Post Reply)  

Downtime for Hotfix #1

by Hendrik, 36 days ago

The DDO Game Servers will be brought down on Tuesday, June 17th from 7:00 - 11:00 AM Eastern (-4 GMT) for an update to the game. Thanks for your patience, and we'll see you back in the game soon!

There is a larger patch coming later, but this first patch will address several issues, full details released with the Release Notes tomorrow.

Will post notes once I have them.

(View Post) | 1 Reply | (Post Reply)